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  2. List of Logitech products - Wikipedia

    en.wikipedia.org/wiki/List_of_Logitech_products

    Extreme 3D Pro 2003: PC: No — 3-axis joystick, 12 buttons (one in trigger position), 4-way hat, throttle: No: Buttons 1-6 are located on stick with 2-5 being accessible to thumb in normal holding position, throttle slider is easily held by the thumb when fingers of left hand are placed over buttons 7-12: Freedom 2.4 Cordless 2002: PC: RF 2.4 ...

  3. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  4. VRPN - Wikipedia

    en.wikipedia.org/wiki/VRPN

    Joystick controllers: Contour ShuttleXpress, Futaba InterLink Elite, Griffin PowerMate, Logitech Extreme 3D Pro, Saitek ST290 Pro, Microsoft SideWinder Precision 2, Microsoft SideWinder, Microsoft Xbox S (raw controller on all O/S), Microsoft Xbox 360 (raw controller on all O/S), Afterglow Ax1 For Xbox 360 (raw controller on all O/S).

  5. Tech CEO on people keeping a mouse forever: ‘Imagine it’s ...

    www.aol.com/finance/tech-ceo-says-people-enjoy...

    Logitech’s new CEO has grand ideas for the computer hardware company, and one of them is a “forever mouse” that you’d never have to replace but that you may have to pay for every month.

  6. Sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Sim_racing_wheel

    A race of Forza Motorsport 6, utilizing a Logitech G920, at the EB Games Expo 2015 A sim racing wheel is a control device for use in racing games , racing simulators , and driving simulators . They are usually packaged with a large paddle styled as a steering wheel , along with a set of pedals for the accelerator, brake, and clutch , as well as ...

  7. Analog stick - Wikipedia

    en.wikipedia.org/wiki/Analog_stick

    The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.