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Modern game controllers and joysticks are often USB HID class devices. Unlike legacy game port devices, USB HID class game devices do not normally require proprietary drivers to function. Nearly all game devices will function using onboard drivers as long as the device is designed around the drivers and the USB HID class specifications.
IBM sold a mouse with a pointing stick in the location where a scroll wheel is common now. A pointing stick on a mid-1990s-era Toshiba laptop. The two buttons below the keyboard act as a computer mouse: the top button is used for left-clicking while the bottom button is used for right-clicking.
The behavior is similar to mouse control in X Windows. [ 1 ] [ 2 ] [ 3 ] Where normal Windows and X11 mouse control uses single-click for selection and double-click to open/edit/etc, the xmouse system automatically selects objects after hovering the mouse over the object for a certain period of time (often one second).
Mouse keys is a feature of some graphical user interfaces that uses the keyboard (especially numeric keypad) as a pointing device (usually replacing a mouse). Its roots lie in the earliest days of visual editors when line and column navigation was controlled with arrow keys .
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In computing, a pointer or mouse pointer (as part of a personal computer WIMP style of interaction) [10] [11] [12] is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen. It signals the point where actions of the user take place.
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Telengard (1982) may be the first game to use WASD keys; [7] Dark Castle (1986) may be the first to use WASD keys and mouse for control. [8] Half-Life (1998) was one of the first mainstream games to use WASD by default. [6] After being popularized by first-person shooters, WASD became more common in other computer game genres as well. Many of ...