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The SDK is part of the official Android Studio IDE but its various tools and resources can be used independently. Currently supported development platforms include computers running Linux (any modern desktop Linux distribution), Mac OS X 10.5.8 or later, and Windows 7 or later.
Android Studio is the official [7] integrated development environment (IDE) for Google's Android operating system, built on JetBrains' IntelliJ IDEA software and designed specifically for Android development. [8] It is available for download on Windows, macOS and Linux based operating systems. [9]
Bug fixes, unhandled exception crash fixes, Windows 8 / 10 / 11 support, more screen resolutions (including 4k and the custom screen resolution generator), DirectX 9 support, G-Sync / FreeSync and high monitor refresh rate fixes, unlimited camera zoom settings, changed low-quality sounds, new options in game (e.g. more population, cycle time of ...
The first phone with Android Gingerbread was the Nexus S. Gingerbread's user interface was refined, making it easier to master, faster to use, and more power-efficient. A simplified color scheme with a black background gave vividness and contrast to the notification bar, menus, and other user interface components.
At the same time as the announcement of the formation of the Open Handset Alliance on November 5, 2007, the OHA also unveiled the Android Open Source Project, an open-source mobile phone platform based on the Linux kernel. [2] An early look at the Android SDK was released to developers on November 12, 2007. [6] The first commercially available ...
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Android's method to install APK files on a device has been used as a way to sideload unofficial apps onto Windows Subsystem for Android [7] and Chrome OS's Android virtual machine. [8] Shizuku allows an Android phone to connect to its own ADB when connected to a wireless network. The application is available for free on the Google Play Store. [9]
Android uses Bionic as its C library, and the LLVM libc++ as its C++ Standard Library. The NDK also includes a variety of other APIs: [ 9 ] zlib compression, OpenGL ES or Vulkan graphics, OpenSL ES audio, and various Android-specific APIs for things like logging, access to cameras, or accelerating neural networks .