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  2. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the player selects one at random. The cards are then dealt out face up in ...

  3. Knuckle mnemonic - Wikipedia

    en.wikipedia.org/wiki/Knuckle_mnemonic

    One-handed. One form of the mnemonic is done by counting on the knuckles of one's hand to remember the number of days in each month. [1] Knuckles are counted as 31 days, depressions between knuckles as 30 (or 28/29) days. One starts with the little finger knuckle as January, and one finger or depression at a time is counted towards the index ...

  4. List of trick-taking games - Wikipedia

    en.wikipedia.org/wiki/List_of_trick-taking_games

    Ninety-nine. Norseman's knock. Officers' Skat. Oh hell. Oma Skat. Ombre. Pedro. Phat. Pinochle (uses a 48-card pack)

  5. Oh hell - Wikipedia

    en.wikipedia.org/wiki/Oh_hell

    Oh hell. Oh hell or contract whist is a trick-taking card game of British origin in which the object is to take exactly the number of tricks bid. [a] It was first described by B. C. Westall around 1930 and originally called oh! well. [1] It was said to have been introduced into America via the New York clubs in 1931. [2]

  6. Billet reading - Wikipedia

    en.wikipedia.org/wiki/Billet_reading

    Billet reading, or the envelope trick, is a mentalist effect in which a performer pretends to use clairvoyance to read messages on folded papers or inside sealed envelopes. It is a widely performed "standard" of the mentalist craft since the middle of the 19th century. Billet is the French term for note or letter, referring to the rectangular ...

  7. Book test - Wikipedia

    en.wikipedia.org/wiki/Book_test

    The "Page, Line and Word" trick uses two or three spectators, handing one a book (the "reader"), another an envelope, and the third pencil and paper (the "writer"). The writer is asked to imagine opening the book and selecting a word at random, and then writes down the page, line and word number they imagined. The magician then palms the writer ...

  8. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    Monty Hall problem. In search of a new car, the player chooses a door, say 1. The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let ...

  9. Missing dollar riddle - Wikipedia

    en.wikipedia.org/wiki/Missing_dollar_riddle

    The misdirection in this riddle is in the second half of the description, where unrelated amounts are added together and the person to whom the riddle is posed assumes those amounts should add up to 30, and is then surprised when they do not ⁠— ⁠there is, in fact, no reason why the (10 ⁠− ⁠1) ⁠× ⁠3 ⁠ + ⁠2 ⁠ = ⁠29 sum should add up to 30.