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  2. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite.

  3. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal mapping. Normal mapping used to re-detail simplified meshes. Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and ...

  4. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    Vector graphics. Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software ...

  5. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    Bitmap textures are digital images that represent surfaces, materials, patterns, or pictures. These textures are created by artists or designers using bitmap editor software such as Adobe Photoshop [ 1] or GIMP, [ 2] or simply by scanning an image and, if necessary, retouching it on a personal computer . Bitmap images are made up of tiny dots ...

  6. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map[ 5 ][ 6 ] is an image applied (mapped) to the surface of a shape or polygon. [ 7 ] This may be a bitmap image or a procedural texture. They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  8. Comparison of graphics file formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_graphics...

    PNG: Portable Network Graphics World Wide Web Consortium.png image/png General purpose Yes PNM: Portable Anymap File Format ASCII.pnm image/x-portable-anymap Yes PostScript: page description/scripting language, levels 1–3 Adobe.ps, .ps2, .ps3 printing/publishing industry standard format PPM: Portable Pixmap File Format ASCII.ppm image/x ...

  9. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1] A sub-image is drawn using custom texture ...

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