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Shivers is a single-player horror-themed PC adventure game, released on CD-ROM by Sierra On-Line in November 1995. It was developed with Sierra's Creative Interpreter. Being the first Sierra first-person adventure game, Shivers was compared to contemporary Myst and The 7th Guest, gaining praise mostly for its atmosphere.
PC-98, FM Towns, MSX, Sharp X68000, PC Engine Super CD-ROM²: 1992: Dune: Cryo Interactive: Virgin Interactive: DOS, Amiga, Sega CD: 1992: Adventure and strategy hybrid, sequels dropped the adventure element Eternam: Infogrames: Infogrames IBM PC (DOS), FM Towns: 1992: 1993 released in CD-ROM: Gobliins 2: The Prince Buffoon: Coktel Vision ...
Shivers II: Harvest of Souls (known as Harvest of Souls in Europe) is a horror-themed point-and-click PC adventure game, released in 1997 by Sierra On-Line. It is the sequel to Shivers . Gameplay
The 1988 Happy Holidays Barbie is worth an estimated $2,000. Other Barbies of that time, such as a 1980s Barbie and the Rockers doll aren’t worth quite as much, but could still score you around $75.
Sierra Entertainment is a software label which publishes games from indie developers. Founded in 1979 by Ken and Roberta Williams, it developed and published a large variety of video games, including a number of best-selling games and series, for various platforms between 1980 and 2008.
ScummVM is distributed as free software under the GPL-2.0-or-later license, enabling anyone to use the project as an engine for a game. For example, Revolution Software repackaged their Broken Sword games for a DVD release, using ScummVM with the included sword1 and sword2 engines to support modern computers.
BSS Jane Seymour: Federation Quest 1 is a 1990 science fiction role-playing video game published by Gremlin Graphics for the Amiga, Atari ST, and MS-DOS. For the North American release and DOS release in Europe, the game was co-published by Gremlin and Konami , and renamed to Spacewrecked: 14 Billion Light Years from Earth .
TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.