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A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.
Ár nDraíocht Féin: A Druid Fellowship, Inc. (or ADF) is a non-profit religious organization based in the United States, dedicated to the study and further development of modern Druidry. In Modern Irish, Ár nDraíocht Féin ( pronounced [aːɾˠ ˌn̪ˠɾˠiːəxt̪ˠ ˈheːnʲ, -ˈfʲeːnʲ] ) means "our own magic" (Druidism).
The March 1909 edition of The Druid, the magazine published by the Ancient Order of Druids. The success of the group that met at the King’s Arms, which came to be called Lodge No. 1, spawned the creation of a number of other lodges of the Order being founded elsewhere by new initiates, with Lodge No. 2 being inaugurated on 21 August 1783 and meeting at Rose Tavern, along the Ratcliffe ...
The Druid Order is a contemporary druidry fraternal order, founded in 1909 by George Watson MacGregor Reid in the United Kingdom. At various times it has also been known as The Ancient Druid Order, An Druidh Uileach Braithreachas, and The British Circle of the Universal Bond.
TWW may refer to: The Legend of Zelda: The Wind Waker, an action-adventure game developed and published by Nintendo for the GameCube; Television Wales and the West, the British Independent Television contractor serving South Wales and West of England from 1956–68; TheWolfWeb, an unofficial message board for North Carolina State University
Mug Ruith (or Mogh Roith, "slave of the wheel") is a figure in Irish mythology, a powerful blind druid of Munster who lived on Valentia Island, County Kerry. He could grow to enormous size, and his breath caused storms and turned men to stone. He wore a hornless bull-hide and a bird mask, and flew in a ship called the roth rámach, the "oared ...
The Druid of Shannara takes off where The Scions of Shannara ended, focusing on the story of Walker Boh as he pursues the task given to him by the shade of Allanon: returning the Druid castle of Paranor to the Four Lands. Left in the Hall of Kings with the Asphinx attacking, Walker fends off the poison with his magic for days.
-Elfydd: The Earth; the realm of humans -Annwn: The Otherworld; the realm(s) of the gods.Depending on the source, this could be a more typical Indo-European underworld (i.e. a realm below the earth), or the "deep" areas within the natural realm (e.g. deep within the woods, as with the First Branch of The Mabinogi, or within/near lakes, e.g. the Arthurian Lady of the Lake, Ceridwen in Hanes ...