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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    Three initial configurations of the game. In two of them, the player wins by switching away from the choice made before a door was opened. The solution presented by Savant in Parade shows the three possible arrangements of one car and two goats behind three doors and the result of staying or switching after initially picking door 1 in each case ...

  3. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Sequential game: A game is sequential if one player performs their actions after another player; otherwise, the game is a simultaneous move game. Perfect information : A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them.

  4. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number.

  5. Two envelopes problem - Wikipedia

    en.wikipedia.org/wiki/Two_envelopes_problem

    One of the two men can reason: "I have the amount A in my wallet. That's the maximum that I could lose. If I win (probability 0.5), the amount that I'll have in my possession at the end of the game will be more than 2A. Therefore the game is favourable to me." The other man can reason in exactly the same way. In fact, by symmetry, the game is fair.

  6. Choice model simulation - Wikipedia

    en.wikipedia.org/wiki/Choice_model_simulation

    3. Sociodemographic variables. In deciding between the Irish pub and the American pub, if the researcher has access to additional sociodemographic variables such as income, they can enter the consumer utility equation in various ways. Denote the student's income as Y. If the researcher believes that the income affects the utility linearly, then

  7. Ultimatum game - Wikipedia

    en.wikipedia.org/wiki/Ultimatum_game

    This would have two subgame perfect equilibria: (Proposer: S=0, Accepter: Accept), which is a weak equilibrium because the acceptor would be indifferent between their two possible strategies; and the strong (Proposer: S=1, Accepter: Accept if S>=1 and Reject if S=0). [3] The ultimatum game is also often modelled using a continuous strategy set.

  8. Choice of Games - Wikipedia

    en.wikipedia.org/wiki/Choice_of_Games

    Choice of Games LLC is a video game developer based in California that creates interactive fiction. [1] They create their games in the custom-made ChoiceScript programming language, which is designed for writing multiple-choice games with a small number of variables. [2] The company was founded by Dan Fabulich and Adam Strong-Morse in 2009.

  9. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).