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  2. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    The schema compiler runs on Android, Microsoft Windows, macOS, and Linux, [3] but games and other programs use FlatBuffers for serialization work on many other operating systems as well, including iOS, Amazon's Fire OS, and Windows Phone. [4] Van Oortmerssen originally developed FlatBuffers for game development and similar applications. [5] [1]

  3. Snappy (compression) - Wikipedia

    en.wikipedia.org/wiki/Snappy_(compression)

    Snappy (previously known as Zippy) is a fast data compression and decompression library written in C++ by Google based on ideas from LZ77 and open-sourced in 2011. [3] [4] It does not aim for maximum compression, or compatibility with any other compression library; instead, it aims for very high speeds and reasonable compression.

  4. Protocol Buffers - Wikipedia

    en.wikipedia.org/wiki/Protocol_Buffers

    A schema for a particular use of protocol buffers associates data types with field names, using integers to identify each field. (The protocol buffer data contains only the numbers, not the field names, providing some bandwidth/storage savings compared with systems that include the field names in the data.)

  5. Zero-copy - Wikipedia

    en.wikipedia.org/wiki/Zero-copy

    "Zero-copy" describes computer operations in which the CPU does not perform the task of copying data from one memory area to another or in which unnecessary data copies are avoided. This is frequently used to save CPU cycles and memory bandwidth in many time consuming tasks, such as when transmitting a file at high speed over a network, etc., thus improving the performance of programs executed by

  6. Copy-on-write - Wikipedia

    en.wikipedia.org/wiki/Copy-on-write

    Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.

  7. Clipboard (computing) - Wikipedia

    en.wikipedia.org/wiki/Clipboard_(computing)

    Applications communicate through the clipboard by providing either serialized representations of an object, or a promise (for larger objects). [6] In some circumstances, the transfer of certain common data formats may be achieved opaquely through the use of an abstract factory; for example, Mac OS X uses a class called NSImage to provide access to image data stored on the clipboard, though the ...

  8. Windows Console - Wikipedia

    en.wikipedia.org/wiki/Windows_Console

    Windows Console is the infrastructure for console applications in Microsoft Windows.An instance of a Windows Console has a screen buffer and an input buffer.It allows console apps to run inside a window or in hardware text mode (so as to occupy the entire screen).

  9. DLL injection - Wikipedia

    en.wikipedia.org/wiki/DLL_injection

    In computer programming, DLL injection is a technique used for running code within the address space of another process by forcing it to load a dynamic-link library. [1] DLL injection is often used by external programs to influence the behavior of another program in a way its authors did not anticipate or intend.