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other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...
Rhinoceros (typically abbreviated Rhino or Rhino3D) is a commercial 3D computer graphics and computer-aided design (CAD) application software that was developed by TLM, Inc, dba Robert McNeel & Associates, an American, privately held, and employee-owned company that was founded in 1978.
Grasshopper is a visual programming language and environment that runs within the Rhinoceros 3D computer-aided design (CAD) application. The program was created by David Rutten, at Robert McNeel & Associates. [2]
A green laser pointer. Reduction of the speckle was necessary to photograph the laser's Gaussian profile, accomplished by removing all lenses and projecting it onto an opaque liquid (milk) being the only surface flat and smooth enough. Speckle is considered to be a problem in laser based display systems like the Laser TV. Speckle is usually ...
Early shaders included a parameter called "Specularity". CG Artists, confused by this term discovered by experimentation that the manipulation of this parameter would cause a reflected highlight from a light source to appear and disappear and therefore misinterpreted "specularity" to mean "light highlights".
Verge3D enables users to convert content from 3D modelling tools (Blender, 3ds Max, and Maya are currently supported) to view in a web browser. Verge3D was created by the same core group of software engineers that previously created the Blend4Web framework.
Speckle imaging comprises a range of high-resolution astronomical imaging techniques based on the analysis of large numbers of short exposures that freeze the variation of atmospheric turbulence. They can be divided into the shift-and-add (" image stacking ") method and the speckle interferometry methods.
The intensity or speckle of an OCT signal is the random interference pattern produced by backscattered light from a random medium. OCT captures cross-sectional images, known as B-scans. In SV-OCT, multiple B-scans are captured at the same location, creating a 3D data set, with time as the third dimension.