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Executor is a software application that allows Motorola 68000-based classic Mac OS programs to be run on various x86-based operating systems. Executor was created by ARDI (Abacus Research and Development, Inc.). As of 2005, Executor development has been indefinitely postponed. As of 2008, it was published as open source software. [1]
Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]
Apple Configurator 2 is an application developed by Apple Inc. and is available for free download on the Mac App Store. It was first launched in 2012. [ 1 ] It replaces the Apple Configurator, which was first launched in March 2012, and iPhone Configuration Utility.
Delta3d is an open source engine which can be used for games, simulations, or other graphical applications. Its modular design integrates other well-known Open Source projects such as Open Scene Graph, Open Dynamics Engine, Character Animation Library (CAL3D), and OpenAL.
AUTOEXEC.BAT is a system file that was originally on DOS-type operating systems.It is a plain-text batch file in the root directory of the boot device.The name of the file is an abbreviation of "automatic execution", which describes its function in automatically executing commands on system startup; the filename was coined in response to the 8.3 filename limitations of the FAT file system family.
The Executor engine for the first stage of the Haas 2B and Super Haas launchers and for the IAR-111 Excelsior airplane. The second variant is the Executor Plus engine that it uses a larger exhaust nozzle optimized for vacuum operation. The Executor Plus is used on the Haas 2 air-launched rocket and on the second stage of the Super Haas rocket. [3]
Mekanism is a San Francisco-based creative agency that specializes in the development and production of marketing campaigns, commercials and branded entertainment for multinational companies. The agency added a New York City office in 2008.
Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.