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A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.
A good cryptic clue should provide a fair and exact definition of the answer, while at the same time being deliberately misleading. Another type of wordplay used in cryptics is the use of homophones. For example, the clue "A few, we hear, add up (3)" is the clue for SUM. The straight definition is "add up", meaning "totalize".
The svedberg is a time unit used for sedimentation rates (usually of proteins). It is defined as 10 −13 seconds (100 fs). The TU (for time unit) is a unit of time defined as 1024 μs for use in engineering. The galactic year, based on the rotation of the galaxy and usually measured in million years. [2]
Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE. "Say" for EG, used to mean "for example". More obscure clue words of this variety include: "Model" for T, referring to the Model T.
Clues and answers must always match in part of speech, tense, aspect, number, and degree. A plural clue always indicates a plural answer and a clue in the past tense always has an answer in the past tense. A clue containing a comparative or superlative always has an answer in the same degree (e.g., [Most difficult] for TOUGHEST). [6]
"Give Me Just a Little More Time", backed with "Since the Days of Pigtails & Fairytales", peaked at No. 3 on the Billboard Hot 100 in the United States, making it the best-performing of the Chairmen's singles, and the first of the Chairmen's four Billboard Hot 100 top 40 pop hits.
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge.In a puzzle, the solver is expected to put pieces together (or take them apart) in a logical way, in order to find the solution of the puzzle.
In the 17th century, the term was used in a pejorative sense by suggesting that a hobby was a childish pursuit, however, in the 18th century with more industrial society and more leisure time, hobbies took on greater respectability. [4] A hobby is also called a pastime, derived from the use of hobbies to pass the time.