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3D Monster Maze is a 1981 survival horror game designed by Malcolm Evans and published by J. K. Greye Software for the ZX81. [1] Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, [2] and one of the first games incorporating typical elements of the genre that would later be termed survival horror.
These are games where the player moves through a maze while attempting to reach the exit, sometimes having to avoid or fight enemies. Despite a 3D perspective, the mazes in most of these games have 2D layouts when viewed from above. Some first-person maze games follow the design of Pac-Man, but from the point of view of being in the maze.
Maze, also known as Maze War, [a] is a 3D multiplayer first-person shooter maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thompson, and Howard Palmer for the Imlac PDS-1 minicomputer during a school work/study program at the NASA Ames Research Center .
Sad Satan is a horror video game released for Microsoft Windows in 2015. The game was allegedly created by a dark web user operating under the pseudonym "ZK". In the game, the player walks down dimly lit corridors in a first-person view while being periodically interrupted by flashes of full-screen images. There are no goals or win conditions.
The game uses the free-to-play payment model. [107] Urban Dead: 2005: Browser: A massively multiplayer online game where players choose whether to play as a human survivor or a zombie in the battle for control of a quarantined city. [108] Voodoo Kid: 1997: Windows: The artistic concept of the game is heavily based on voodoo culture.
The game features a limited inventory system that allows the player to carry only 6 items at a time, reminiscent of Resident Evil games, and does not pause the game while the screen is open. Simon begins with a switchblade and mobile phone, and can obtain a variety of melee weapons, firearms, light sources, and various other useful items.
Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command-line interface. Instead, the player uses two ...
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