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But since the 7 is above the second set of numbers that number must be multiplied by 10. Thus, even though the answer directly reads 1.4, the correct answer is 1.4×10 = 14. For an example with even larger numbers, to multiply 88×20, the top scale is again positioned to start at the 2 on the bottom scale.
If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.
The Trachtenberg system is a system of rapid mental calculation. The system consists of a number of readily memorized operations that allow one to perform arithmetic computations very quickly. It was developed by the Russian engineer Jakow Trachtenberg in order to keep his mind occupied while being held prisoner in a Nazi concentration camp.
The multiplication of whole numbers may be thought of as repeated addition; that is, the multiplication of two numbers is equivalent to adding as many copies of one of them, the multiplicand, as the quantity of the other one, the multiplier; both numbers can be referred to as factors.
However, until the late 1970s, most minicomputers did not have a multiply instruction, and so programmers used a "multiply routine" [1] [2] [3] which repeatedly shifts and accumulates partial results, often written using loop unwinding. Mainframe computers had multiply instructions, but they did the same sorts of shifts and adds as a "multiply ...
The sum of two numbers is unique; there is only one correct answer for a sums. [8] When the sum of a pair of digits results in a two-digit number, the "tens" digit is referred to as the "carry digit". [9] In elementary arithmetic, students typically learn to add whole numbers and may also learn about topics such as negative numbers and fractions.
Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).
The grid method can be introduced by thinking about how to add up the number of points in a regular array, for example the number of squares of chocolate in a chocolate bar. As the size of the calculation becomes larger, it becomes easier to start counting in tens; and to represent the calculation as a box which can be sub-divided, rather than ...