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class name definition «inheriting from parentclass». «interfaces: interfaces.» method_and_field_declarations endclass. class name implementation. method_implementations endclass. interface name . members endinterface.
Object-oriented programming (OOP) is a programming paradigm based on the concept of objects. [1] Objects can contain data (called fields , attributes or properties ) and have actions they can perform (called procedures or methods and implemented in code ).
Microsoft first used the name C# in 1988 for a variant of the C language designed for incremental compilation. [37] That project was not completed, and the name was later reused. C-sharp musical note. The name "C sharp" was inspired by the musical notation whereby a sharp symbol indicates that the written note should be made a semitone higher ...
In object-oriented programming (OOP), object lifetime is the period of time between an object's creation and its destruction. In some programming contexts, object lifetime coincides with the lifetime of a variable that represents the object.
C# features a late bound dynamic type that supports no-reflection dynamic invocation, interoperability with dynamic languages, and ad-hoc binding to (for example) document object models. The dynamic type resolves member access dynamically at runtime as opposed to statically/virtual at compile time.
Also, another common example is that a person object created from a child class cannot become an object of parent class because a child class and a parent class inherit a person class but class-based languages mostly do not allow to change the kind of class of the object at runtime. For class-based languages, this restriction is essential in ...
The listed languages are designed with varying degrees of OOP support. Some are highly focused in OOP while others support multiple paradigms including OOP. [1] For example, C++ is a multi-paradigm language including OOP; [2] however, it is less object-oriented than other languages such as Python [3] and Ruby. [4]
That is, the self in a method definition in the receiving object is not statically bound to that object at definition time (such as compile time or when the function is attached to an object), but rather at evaluation time, it is bound to the original object.