When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel is a three-dimensional counterpart to a pixel. ... a castle building Real Time Strategy game in ... it allows the representation and analysis of spacetime ...

  3. Neural radiance field - Wikipedia

    en.wikipedia.org/wiki/Neural_radiance_field

    Similar to Plenoctrees, this method enabled real-time rendering of pretrained NeRFs. To avoid querying the large MLP for each point, this method bakes NeRFs into Sparse Neural Radiance Grids (SNeRG). A SNeRG is a sparse voxel grid containing opacity and color, with learned feature vectors to encode view-dependent information. A lightweight ...

  4. Computational human phantom - Wikipedia

    en.wikipedia.org/wiki/Computational_human_phantom

    The representation of internal organs in this mathematical phantom was crude, by capturing only the most general description of the position and geometry of each organ. With the powerful computer and tomographic imaging technologies became available in the late 1980s, the history launched a new era of voxel phantoms.

  5. Real representation - Wikipedia

    en.wikipedia.org/wiki/Real_representation

    All representations of the rotation groups on odd-dimensional spaces are real, since they all appear as subrepresentations of tensor products of copies of the fundamental representation, which is real. Further examples of real representations are the spinor representations of the spin groups in 8k−1, 8k, and 8k+1 dimensions for k = 1, 2, 3

  6. Function representation - Wikipedia

    en.wikipedia.org/wiki/Function_representation

    Function Representation (FRep [1] ... An object as a point set in multidimensional space is defined by a single continuous real-valued ... In the case of a voxel ...

  7. 3D reconstruction - Wikipedia

    en.wikipedia.org/wiki/3D_reconstruction

    Voxel Grid. In this filtering technique input space is sampled using a grid of 3D voxels to reduce the number of points. [41] For each voxel, a centroid is chosen as the representative of all points. There are two approaches, the selection of the voxel centroid or select the centroid of the points lying within the voxel.

  8. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a camera in space relative to the volume.

  9. Sparse voxel octree - Wikipedia

    en.wikipedia.org/wiki/Sparse_voxel_octree

    A sparse voxel octree (SVO) is a 3D computer graphics rendering technique using a raycasting or sometimes a ray tracing approach into an octree data representation.. The technique generally relies on generating and processing the hull of points (sparse voxels) which are visible, or may be visible, given the resolution and size of the screen. [1]