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Object animation is often combined with other forms of animation, typically for a more realistic effect. Model animation or puppet animation may be used to add more complex movement or depth to the object animation. For example, a toy car might be animated, either without, but more often with, a character clearly seen driving the car.
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry.
For example, prosthetic makeup can be used to make an actor look like a non-human creature. Optical effects (also called photographic effects) are techniques in which images or film frames are created photographically, either "in-camera" using multiple exposures, mattes, or the Schüfftan process or in post-production using an optical printer ...
Digital puppetry is also known as virtual puppetry, performance animation, living animation, aniforms, live animation and real-time animation (although the latter also refers to animation generated by computer game engines). Machinima is another form of digital puppetry, and Machinima performers are increasingly being identified as puppeteers.
Real-time animation (= machinima): Motion develops in the software in response to user input. The animation is displayed nearly simultaneously with the input. Video game. Examples of video game engines: Unity, Unreal Engine, CryEngine; Virtual world (= simulation game) Examples: Second Life, The Sims; Other real-time animation:
Many other real-time graphics systems were used such as Ampex ADO, Abekas A51 and Grass Valley Group Kaleidoscope for live digital video effects. Early proprietary 3D computer systems were also developed specifically for broadcast design such as the Bosch FGS-4000 which was used in the music video for Dire Straits ' Money for Nothing .
Sometimes, visual effects animators will use the same principles of character animation; an early example is the pseudopod in The Abyss. [3] On-going computer science research on character animation deals with the question of generating multi-layer level of detail at run-time to allow large crowd rendering in real-time applications. [4]
Special effect (animation) (special effects) Spin Hall effect (condensed matter physics) (Hall effect) (physics) (spintronics) Spoiler effect (psephology) (voting theory) Stack effect; Stark effect (atomic physics) (foundational quantum physics) (physical phenomena) Stars (shader effect) (3D computer graphics) (computer graphics) (demo effects)