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  2. Non-blocking algorithm - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_algorithm

    A follow-up paper by Kogan and Petrank [20] provided a method for making wait-free algorithms fast and used this method to make the wait-free queue practically as fast as its lock-free counterpart. A subsequent paper by Timnat and Petrank [21] provided an automatic mechanism for generating wait-free data structures from lock-free ones. Thus ...

  3. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    enter the monitor: enter the method if the monitor is locked add this thread to e block this thread else lock the monitor leave the monitor: schedule return from the method wait c: add this thread to c.q schedule block this thread signal c: if there is a thread waiting on c.q select and remove one such thread t from c.q (t is called "the ...

  4. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Busy-waiting itself can be made much less wasteful by using a delay function (e.g., sleep()) found in most operating systems. This puts a thread to sleep for a specified time, during which the thread will waste no CPU time. If the loop is checking something simple then it will spend most of its time asleep and will waste very little CPU time.

  5. Non-blocking linked list - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_linked_list

    A non-blocking linked list is an example of non-blocking data structures designed to implement a linked list in shared memory using synchronization primitives: Compare-and-swap; Fetch-and-add; Load-link/store-conditional; Several strategies for implementing non-blocking lists have been suggested.

  6. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    A sample thread pool (green boxes) with waiting tasks (blue) and completed tasks (yellow) In computer programming, a thread pool is a software design pattern for achieving concurrency of execution in a computer program.

  7. Blocking (computing) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(computing)

    An example is "blocking on a channel" where passively waiting for the other part (i.e. no polling or spin loop) is part of the semantics of channels. [3] Correctly engineered, any of these may be used to implement reactive systems. [clarification needed] Deadlock means that processes pathologically wait for each other in a circle. As such it is ...

  8. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    An additional potential problem is that the select and the I/O operations are still sufficiently decoupled that select's result may effectively be a lie: if two processes are reading from a single file descriptor (arguably bad design) the select may indicate the availability of read data that has disappeared by the time that the read is issued ...

  9. Barrier (computer science) - Wikipedia

    en.wikipedia.org/wiki/Barrier_(computer_science)

    Based on the definition of barrier, we need to implement a function like thread_barrier_wait() in this program which will "monitor" the total number of thread in the program in order to life the barrier. In this program, every thread calls thread_barrier_wait() will be blocked until THREAD_BARRIERS_NUMBER threads reach the thread barrier.