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  2. The Book of Shadows (Mage: The Ascension) - Wikipedia

    en.wikipedia.org/wiki/The_Book_of_Shadows_(Mage:...

    The Book of Shadows is a 208-page softcover book that presents new options for players. The long list of contributing writers includes Writers: Emrey Barnes, Bill Bridges, Steve Brown, Phil Brucato, Brian Campbell, Sam Chupp, Beth Fischi, Don Frew, Daniel Greenberg, William Hale, Harry Heckel, Sam Inabinet, Darren McKeeman, Judith A. McLaughlin, Jim Moore, Kevin Murphy, John R. Robey, Kathleen ...

  3. Mage (comics) - Wikipedia

    en.wikipedia.org/wiki/Mage_(comics)

    Mage is an American superhero comic book written and illustrated by Matt Wagner, which he describes as an "allegorical autobiography" in which the hero, Kevin Matchstick, is a stand-in for the author, and "[a]ll the other characters he encounters and situations he endures are metaphors from my own life... told through the lens of a fantasy adventure". [1]

  4. List of Mage: The Ascension books - Wikipedia

    en.wikipedia.org/wiki/List_of_Mage:_The...

    Mage: The Ascension 20th Anniversary Edition logo. Mage: The Ascension is a tabletop role-playing game in the World of Darkness series, where players take the roles of mages. It was originally released by White Wolf Publishing in 1993, and released in new editions in 1995 (second edition), 2000 (Revised Edition), and 2015 (20th Anniversary Edition), which update the game rules.

  5. Dark Ages: Mage - Wikipedia

    en.wikipedia.org/wiki/Dark_Ages:_Mage

    White Wolf resumed publishing historical settings in 2002, by first relaunching Dark Ages: Vampire as a core rulebook, and then adding supplements for other supernatural groups, all of them dependent on Dark Ages: Vampire to play, including Dark Ages: Mage, [1] which was released in October 2002 as a 240-page hardcover book, and later re-released as an e-book.

  6. Mage: The Ascension - Wikipedia

    en.wikipedia.org/wiki/Mage:_The_Ascension

    Mage: The Ascension, 2nd Edition was given an 8/10 by Arcane's Adam Tinworth, who called it "good for those who enjoy involved and challenging games." He noted that while it could be difficult for new players to grasp the game's background, develop their style of magic, or figure out how the magic worked; the gameplay system itself would be ...

  7. Mage: Such Pain - Wikipedia

    en.wikipedia.org/wiki/Mage:_Such_Pain

    Such Pain is a Mage: The Ascension novel in which Aaron Barry must cope with the death of his father and return to his childhood home. [1] Reception

  8. World of Darkness Preludes: Vampire and Mage - Wikipedia

    en.wikipedia.org/wiki/World_of_Darkness_Preludes:...

    In Mage, the player must decide how to use their reality-altering power of True Magick, and whether to do good or evil with it. [7] [8] Vampire is presented entirely through the perspective of text message conversations with the player character's friends on their cell phone, while Mage uses a more typical Choose Your Own Adventure-style format ...

  9. Stewart Wieck - Wikipedia

    en.wikipedia.org/wiki/Stewart_Wieck

    [2]: 216 Stewart co-created the World of Darkness and devised much of the mythology central to Vampire, but his most personal game design was Mage: The Ascension (1993). [ 5 ] Rein-Hagen was working on games for White Wolf, so Stewart Wieck took care of the business side of the company until he made his brother Steve the new CEO of White Wolf ...