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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has been used in an attempt to improve employee productivity in healthcare, financial services, transportation, government, [81] [82] and others. [83] In general, enterprise gamification refers to work situations where "game thinking and game-based tools are used in a strategic manner to integrate with existing business processes ...

  3. Marsh McLennan is offering employees a digital app that ... - AOL

    www.aol.com/finance/marsh-mclennan-offering...

    Corporate leaders are desperate to make sure the costly benefits workers ... There’s also a gamification aspect to help engage employees. Users can earn points on the platform, for example, by ...

  4. Octalysis - Wikipedia

    en.wikipedia.org/wiki/Octalysis

    The Octalysis Framework is a human-focused gamification design framework that lays out the eight core drives for humans motivation developed by Yu-Kai Chou. [1]The framework lays out the structure for analyzing the driving forces behind human motivation.

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification, broadly defined, is the process of defining the elements which comprise games, make those games fun, and motivate players to continue playing, then using those same elements in a non-game context to influence behavior. [4] In other words, gamification is the introduction of game elements into a traditionally non-game situation.

  6. Behavioral game theory - Wikipedia

    en.wikipedia.org/wiki/Behavioral_game_theory

    The concept of positive reciprocity can be seen in real-life examples, such as the workplace. If an employer offers a large wage to their employees, then the employees often pay back the favour by working harder. [7] Altruism is another social preference seen in the dictator game. This game is similar to the ultimatum and gift exchange games.

  7. Gamification of Finances May Help People Achieve Savings ...

    www.aol.com/finance/gamification-finances-may...

    The early days of the pandemic brought a new phenomenon to light: the rise of the retail investor. Along with it, came the gamification of finance via new platforms and apps. While many deemed...

  8. Tinder (app) - Wikipedia

    en.wikipedia.org/wiki/Tinder_(app)

    To get those 12 million matches, users collectively made around 1 billion swipes per day. Tinder now limits users' number of available swipes per 12 hours based on an algorithm to make sure users are actually looking at profiles and not just spamming the app to rack up random matches. [106] As of June 2016, Tinder may not be used by anyone ...

  9. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...