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  2. Wizard101 - Wikipedia

    en.wikipedia.org/wiki/Wizard101

    A wizard first starting the game must choose a school: Fire, Ice, Storm, Myth, Life, Death, or Balance, each complete with their own set of unique spells and playstyles. The game is based around "duels": two teams made up of one to four players or computer enemies on each team who take turns casting spells. Spells can be cast using "pips".

  3. Category : Fictional characters with ice or cold abilities

    en.wikipedia.org/wiki/Category:Fictional...

    Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.

  4. KingsIsle Entertainment - Wikipedia

    en.wikipedia.org/wiki/KingsIsle_Entertainment

    KingsIsle Entertainment was founded in January 2005 by Elie Akilian. [1] Inspired by his teenage son, who was a fan of video games, Akilian established KingsIsle in Plano, Texas, [2] and started hiring former employees of id Software and Ubisoft to work on what would become Wizard101. [1]

  5. Spell Law - Wikipedia

    en.wikipedia.org/wiki/Spell_Law

    Spell Law is a role-playing game supplement first published by Iron Crown Enterprises (ICE) in 1981 and written by Peter C. Fenlon, Jr., S. Coleman Charlton, and Terry K. Amthor, with Steven E. Moffat.

  6. Category:Magic spells - Wikipedia

    en.wikipedia.org/wiki/Category:Magic_spells

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  7. Category:Magic (supernatural) - Wikipedia

    en.wikipedia.org/wiki/Category:Magic_(supernatural)

    Magic is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language. Modern theories of magic may see it as the result of a universal sympathy where some act can produce a result somewhere else, or as a collaboration with spirits who cause the effect.

  8. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".

  9. Category:Magic items - Wikipedia

    en.wikipedia.org/wiki/Category:Magic_items

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