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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    Shader Model 1.0 illuminated 3D worlds with what is called standard lighting. Standard lighting, however, had two problems: Lighting precision was confined to 8 bit integers, which limited the contrast ratio to 256:1. Using the HVS color model, the value (V), or brightness of a color has a range of 0 – 255. This means the brightest white (a ...

  3. Blacksmith - Wikipedia

    en.wikipedia.org/wiki/Blacksmith

    The place where a blacksmith works is variously called a smithy, a forge, or a blacksmith's shop. While there are many professions who work with metal, such as farriers , wheelwrights , and armorers , in former times the blacksmith had a general knowledge of how to make and repair many things, from the most complex of weapons and armor to ...

  4. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom was later popularized within the game development community in 2004, when an article on the technique was published by the authors of Tron 2.0. [1] Bloom lighting has been used in many games, modifications and game engines such as Quake Live , Cube 2: Sauerbraten and the Spring game engine .

  5. Hammerscale - Wikipedia

    en.wikipedia.org/wiki/Hammerscale

    For example, he writes how the "blacksmith himself shielded the floor where he stood, leaving a 'shadow' in the distribution of hammer scale." [ 12 ] Therefore, the distribution of hammerscale is not only able to aid in the location items within a workshop, but can also inform scholars of where the smiths themselves stood.

  6. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    For example, 4:1 (pronounced “4-to-1”) anisotropic filtering will continue to sharpen more oblique textures beyond the range sharpened by 2:1. [ 6 ] In practice, this means that in highly oblique texturing situations, a 4:1 filter will be twice as sharp as a 2:1 filter (it will display frequencies double that of the 2:1 filter).

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping [1] [2] [3] is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap ...

  8. Sword making - Wikipedia

    en.wikipedia.org/wiki/Sword_making

    Sword making, historically, has been the work of specialized smiths or metalworkers called bladesmiths or swordsmiths. Swords have been made of different materials over the centuries, with a variety of tools and techniques.

  9. Brightness temperature - Wikipedia

    en.wikipedia.org/wiki/Brightness_temperature

    Nonthermal sources can have very high brightness temperatures. In pulsars the brightness temperature can reach 10 30 K. [9] For the radiation of a helium–neon laser with a power of 1 mW, a frequency spread Δf = 1 GHz, an output aperture of 1 mm 2, and a beam dispersion half-angle of 0.56 mrad, the brightness temperature would be 1.5 × 10 10 ...