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HONG KONG (Reuters) -Chinese regulators announced on Friday a wide range of rules aimed at curbing spending and rewards that encourage video games, dealing a blow to the world's biggest games ...
China on Monday introduced new rules that limit the amount of time under-18s can spend on video games to three hours a week, a move it said was necessary to combat gaming addiction. The new rules ...
China ended its eight-month freeze on new video game licences on Monday, bringing hope to an industry that has been assailed for inappropriate content and for encouraging addiction among players.
Representing roughly 25% of the worldwide video game industry revenue, China’s gaming ecosystem has surpassed the United States in market size and earned its reputation as the “Games Industry Capital of the World.” [2] [3] Beyond its economic influence, China’s role in esports and cultural exports through games underscores its growing ...
China's draft online video gaming rules were designed to promote the healthy development of the industry, regulators said on Saturday, adding that the government would further improve the proposed ...
An increase at this point, near the planned end of the eighth generation of video game consoles, was unusual and was attributed to the pandemic. [119] [120] By July 2020, NPD Group reported that the total sales of video game hardware and software within the United States in the first six months of 2020 reached US$6.6 billion, the highest since ...
The Game Industry Promotion Act is a law that aims to promote the development of the video game industry while also protecting consumers from being manipulated. Under this act, the South Korean government has the power to conduct regular inspections on companies to ensure compliance.
China has resumed video game licence approvals but the country's strict new regulatory environment and gaming content censorship means that the world's largest gaming market will remain an ...