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  2. China to curb gaming spend; Tencent, NetEase plunge - AOL

    www.aol.com/news/china-issues-rules-curb-gaming...

    HONG KONG (Reuters) -Chinese regulators announced on Friday a wide range of rules aimed at curbing spending and rewards that encourage video games, dealing a blow to the world's biggest games ...

  3. Explainer-Why and how China is drastically limiting online ...

    www.aol.com/news/explainer-why-china-drastically...

    China on Monday introduced new rules that limit the amount of time under-18s can spend on video games to three hours a week, a move it said was necessary to combat gaming addiction. The new rules ...

  4. China gaming crackdown: licensing freeze is over but ... - AOL

    www.aol.com/news/china-gaming-crackdown...

    China ended its eight-month freeze on new video game licences on Monday, bringing hope to an industry that has been assailed for inappropriate content and for encouraging addiction among players.

  5. Video games in China - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_China

    Representing roughly 25% of the worldwide video game industry revenue, China’s gaming ecosystem has surpassed the United States in market size and earned its reputation as the “Games Industry Capital of the World.” [2] [3] Beyond its economic influence, China’s role in esports and cultural exports through games underscores its growing ...

  6. China regulator to 'earnestly study' public concerns over ...

    www.aol.com/news/china-regulator-earnestly-study...

    China's draft online video gaming rules were designed to promote the healthy development of the industry, regulators said on Saturday, adding that the government would further improve the proposed ...

  7. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    An increase at this point, near the planned end of the eighth generation of video game consoles, was unusual and was attributed to the pandemic. [119] [120] By July 2020, NPD Group reported that the total sales of video game hardware and software within the United States in the first six months of 2020 reached US$6.6 billion, the highest since ...

  8. Regulations protecting consumers from microtransactions

    en.wikipedia.org/wiki/Regulations_Protecting...

    The Game Industry Promotion Act is a law that aims to promote the development of the video game industry while also protecting consumers from being manipulated. Under this act, the South Korean government has the power to conduct regular inspections on companies to ensure compliance.

  9. China gaming crackdown: approvals resume but no happy ... - AOL

    www.aol.com/news/china-gaming-crackdown...

    China has resumed video game licence approvals but the country's strict new regulatory environment and gaming content censorship means that the world's largest gaming market will remain an ...