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A stick figure animation made using Microsoft PowerPoint 2016. Microsoft PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation.
New features in PowerPoint 2010. A new Reading View allows users to display and progress through presentations in a window. [94] An Animation Painter allows users to select and copy an animation and apply it to another slide. [94] Audio editing and playback functionality allows users to fade, bookmark, or trim audio. [94]
PowerPoint 1.0 was released in 1987 for the Apple Macintosh. It ran in black and white, generating text-and-graphics pages for overhead transparencies. A new full-color version of PowerPoint shipped a year later after the first color Macintosh came to market.
Clippit, the default Office Assistant, as seen in Microsoft Office 2000 through 2003. The Office Assistant is a discontinued intelligent user interface for Microsoft Office that assisted users by way of an interactive animated character which interfaced with the Office help content.
Office Remote/Microsoft PowerPoint Remote app and Office add-in to control presentations from a Windows Phone or Android phone. Automatic slide resizing/refit in Microsoft PowerPoint; New Office Open XML-based format, VSDX for Microsoft Visio; Flatter look of the Ribbon interface and subtle animations when typing or selecting (Word and Excel)
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The presentation can play in windowed mode, allowing users to switch applications without interruption. Videos can now play across slides through transitions. Move-along-path animation now allows objects to align to the path during animation. 10.2 September 22, 2020 Added support for web video from YouTube and Vimeo within slides. Added more ...
Option "TearFree" "boolean": disable or enable TearFree updates. This option forces X to perform all rendering to a back buffer before updating the actual display. It requires an extra memory allocation the same size as a framebuffer, the occasional extra copy, and requires Damage tracking.