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  2. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    Vector geometry of Rodrigues' rotation formula, as well as the decomposition into parallel and perpendicular components. Let k be a unit vector defining a rotation axis, and let v be any vector to rotate about k by angle θ ( right hand rule , anticlockwise in the figure), producing the rotated vector v rot {\displaystyle \mathbb {v} _{\text ...

  3. Comparison of raster-to-vector conversion software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_raster-to...

    Vector combine Rotate & move Polylines Spline curves Lines to curves cmd. & vice versa Vector shapes Easy Trace Yes Yes Yes Yes Yes Yes Yes Graphic Tracer Professional N/A Yes Yes Yes Yes Yes Yes Adobe Illustrator Yes Yes Yes Yes Yes No Yes Potrace N/A N/A N/A N/A N/A N/A N/A ImageTracer N/A N/A N/A N/A N/A N/A N/A Scan2CAD Yes Yes Yes Yes Yes Yes

  4. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    For any vector r 0, consider r(t) = A(t)r 0 and differentiate it: = = () The derivative of a vector is the linear velocity of its tip. Since A is a rotation matrix, by definition the length of r ( t ) is always equal to the length of r 0 , and hence it does not change with time.

  5. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    Vectors are defined in spherical coordinates by (r, θ, φ), where r is the length of the vector, θ is the angle between the positive Z-axis and the vector in question (0 ≤ θ ≤ π), and; φ is the angle between the projection of the vector onto the xy-plane and the positive X-axis (0 ≤ φ < 2π).

  6. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Note: solving for ′ returns the resultant angle in the first quadrant (< <). To find , one must refer to the original Cartesian coordinate, determine the quadrant in which lies (for example, (3,−3) [Cartesian] lies in QIV), then use the following to solve for :

  7. Row and column vectors - Wikipedia

    en.wikipedia.org/wiki/Row_and_column_vectors

    The transpose (indicated by T) of any row vector is a column vector, and the transpose of any column vector is a row vector: […] = [] and [] = […]. The set of all row vectors with n entries in a given field (such as the real numbers ) forms an n -dimensional vector space ; similarly, the set of all column vectors with m entries forms an m ...

  8. Vector database - Wikipedia

    en.wikipedia.org/wiki/Vector_database

    A vector database, vector store or vector search engine is a database that can store vectors (fixed-length lists of numbers) along with other data items. Vector databases typically implement one or more Approximate Nearest Neighbor algorithms, [1] [2] [3] so that one can search the database with a query vector to retrieve the closest matching database records.

  9. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...