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  2. Step function - Wikipedia

    en.wikipedia.org/wiki/Step_function

    The Heaviside step function is an often-used step function. A constant function is a trivial example of a step function. Then there is only one interval, =. The sign function sgn(x), which is −1 for negative numbers and +1 for positive numbers, and is the simplest non-constant step function.

  3. Standard step method - Wikipedia

    en.wikipedia.org/wiki/Standard_Step_Method

    Step 6: Solve the problem in the HEC-RAS Modeling Environment: It is beyond the scope of this Wikipedia Page to explain the intricacies of operating HEC-RAS. For those interested in learning more, the HEC-RAS user’s manual is an excellent learning tool and the program is free to the public.

  4. Block-matching algorithm - Wikipedia

    en.wikipedia.org/wiki/Block-matching_algorithm

    A Block Matching Algorithm is a way of locating matching macroblocks in a sequence of digital video frames for the purposes of motion estimation.The underlying supposition behind motion estimation is that the patterns corresponding to objects and background in a frame of video sequence move within the frame to form corresponding objects on the subsequent frame.

  5. Split-step method - Wikipedia

    en.wikipedia.org/wiki/Split-step_method

    The name arises for two reasons. First, the method relies on computing the solution in small steps, and treating the linear and the nonlinear steps separately (see below). Second, it is necessary to Fourier transform back and forth because the linear step is made in the frequency domain while the nonlinear step is made in the time domain.

  6. Step response - Wikipedia

    en.wikipedia.org/wiki/Step_response

    The step response of a system in a given initial state consists of the time evolution of its outputs when its control inputs are Heaviside step functions. In electronic engineering and control theory , step response is the time behaviour of the outputs of a general system when its inputs change from zero to one in a very short time.

  7. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  8. Adaptive step size - Wikipedia

    en.wikipedia.org/wiki/Adaptive_step_size

    Let us now apply Euler's method again with a different step size to generate a second approximation to y(t n+1). We get a second solution, which we label with a (). Take the new step size to be one half of the original step size, and apply two steps of Euler's method. This second solution is presumably more accurate.

  9. Condition number - Wikipedia

    en.wikipedia.org/wiki/Condition_number

    Condition numbers can also be defined for nonlinear functions, and can be computed using calculus.The condition number varies with the point; in some cases one can use the maximum (or supremum) condition number over the domain of the function or domain of the question as an overall condition number, while in other cases the condition number at a particular point is of more interest.