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  2. Tsume shogi - Wikipedia

    en.wikipedia.org/wiki/Tsume_shogi

    Tsume problems usually present a situation that might occur in a shogi game (although unrealistic artistic tsume shogi exists), and the solver must find out how to achieve checkmate. It is similar to a mate-in-n chess problem. The term tsumi (詰み) means the state of checkmate itself. The verb form is tsumu (詰む) "to checkmate

  3. Pokémon Sword and Shield Expansion Pass - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Sword_and_Shield...

    The Pokémon Sword and Shield Expansion Pass physical bundle pack was released on November 6, 2020. The addition of the Expansion Pass was used to replace the need for a third version or sequel of Sword and Shield, as well as to expand on concepts that were unable to be used in the base game. The two DLCs are set outside of the mainland of the ...

  4. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    Depth to mate (DTM) – The game can only be won by checkmate. Depth to conversion (DTC) – The game can be won by checkmate, capturing material or promoting a pawn. For example, in KQKR, conversion occurs when White captures the Black rook. Depth to zeroing (DTZ) – The game can be won by checkmate, capturing material or moving a pawn. For ...

  5. Chess piece relative value - Wikipedia

    en.wikipedia.org/wiki/Chess_piece_relative_value

    Chess engines usually assign the king an arbitrary large value such as 200 points or more to indicate that the inevitable loss of the king due to checkmate trumps all other considerations. [9] During the endgame, as there is less danger of checkmate, the king will often assume a more active role.

  6. Perpetual check - Wikipedia

    en.wikipedia.org/wiki/Perpetual_check

    In the game of chess, perpetual check is a situation in which one player can play an unending series of checks, from which the defending player cannot escape.This typically arises when the player who is checking feels their position in the game is inferior, they cannot deliver checkmate, and wish to force a draw.

  7. King and pawn versus king endgame - Wikipedia

    en.wikipedia.org/wiki/King_and_pawn_versus_king...

    In the positions in which the pawn wins, at most nineteen moves are required to promote the pawn (with optimal play) and at most nine more moves to checkmate, assuming that the pawn was promoted to a queen. [3] Except for the section on defending and some actual games, it will be assumed that White has a king and pawn and Black has a lone king ...

  8. Two knights endgame - Wikipedia

    en.wikipedia.org/wiki/Two_knights_endgame

    The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight, a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate [1] [2]).

  9. Checkless chess - Wikipedia

    en.wikipedia.org/wiki/Checkless_chess

    Checkless chess, also known as prohibition chess, is a chess variant where neither player may give check unless it is checkmate. All other rules are as in regular chess. The origin of the game is unknown, dating from the mid-19th century. [1] [2] The variant is a popular problem theme, [3] usually requiring a fairy mate. [4]