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  2. Corner solution - Wikipedia

    en.wikipedia.org/wiki/Corner_solution

    IC 1 is not a solution as it does not fully utilise the entire budget, IC 3 is unachievable as it exceeds the total amount of the budget. The optimal solution in this example is M units of good X and 0 units of good Y. This is a corner solution as the highest possible IC (IC 2) intersects the budget line at one of the intercepts (x-intercept). [1]

  3. Descriptive geometry - Wikipedia

    en.wikipedia.org/wiki/Descriptive_geometry

    Example of the use of descriptive geometry to find the shortest connector between two skew lines. The red, yellow and green highlights show distances which are the same for projections of point P. Given the X, Y and Z coordinates of P, R, S and U, projections 1 and 2 are drawn to scale on the X-Y and X-Z planes, respectively.

  4. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    For example, Plücker coordinates are used to determine the position of a line in space. [11] When there is a need, the type of figure being described is used to distinguish the type of coordinate system, for example the term line coordinates is used for any coordinate system that specifies the position of a line.

  5. Curve sketching - Wikipedia

    en.wikipedia.org/wiki/Curve_sketching

    Similarly, if the exponent of y is always even in the equation of the curve then the x-axis is an axis of symmetry for the curve. If the sum of the degrees of x and y in each term is always even or always odd, then the curve is symmetric about the origin and the origin is called a center of the curve. Determine any bounds on the values of x and y.

  6. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    By rotating the cube by 45° on the x-axis, the point (1, 1, 1) will therefore become (1, 0, √ 2) as depicted in the diagram. The second rotation aims to bring the same point on the positive z-axis and so needs to perform a rotation of value equal to the arctangent of 1 ⁄ √ 2 which is approximately 35.264°.

  7. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.

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  9. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Each axis is usually named after the coordinate which is measured along it; so one says the x-axis, the y-axis, the t-axis, etc. Another common convention for coordinate naming is to use subscripts, as ( x 1 , x 2 , ..., x n ) for the n coordinates in an n -dimensional space, especially when n is greater than 3 or unspecified.