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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile. In the diagram on the left, this falls in the 3rd tile on the y in detail. When the virtual-x and y must add up to 4, the world x will also be 4.

  3. Descriptive geometry - Wikipedia

    en.wikipedia.org/wiki/Descriptive_geometry

    Example of the use of descriptive geometry to find the shortest connector between two skew lines. The red, yellow and green highlights show distances which are the same for projections of point P. Given the X, Y and Z coordinates of P, R, S and U, projections 1 and 2 are drawn to scale on the X-Y and X-Z planes, respectively.

  4. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    By rotating the cube by 45° on the x-axis, the point (1, 1, 1) will therefore become (1, 0, √ 2) as depicted in the diagram. The second rotation aims to bring the same point on the positive z-axis and so needs to perform a rotation of value equal to the arctangent of 1 ⁄ √ 2 which is approximately 35.264°.

  5. Corner solution - Wikipedia

    en.wikipedia.org/wiki/Corner_solution

    IC 1 is not a solution as it does not fully utilise the entire budget, IC 3 is unachievable as it exceeds the total amount of the budget. The optimal solution in this example is M units of good X and 0 units of good Y. This is a corner solution as the highest possible IC (IC 2) intersects the budget line at one of the intercepts (x-intercept). [1]

  6. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The axes may then be referred to as the x-axis, y-axis, and z-axis, respectively. Then the coordinate planes can be referred to as the xy-plane, yz-plane, and xz-plane. In mathematics, physics, and engineering contexts, the first two axes are often defined or depicted as horizontal, with the third axis pointing up.

  7. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Along a vertical axis (often the y-axis): The top and bottom views, which are known as plans (because they show the arrangement of features on a horizontal plane, such as a floor in a building). Along a horizontal axis (often the z -axis): The front and back views, which are known as elevations (because they show the heights of features of an ...

  8. Curve sketching - Wikipedia

    en.wikipedia.org/wiki/Curve_sketching

    Similarly, if the exponent of y is always even in the equation of the curve then the x-axis is an axis of symmetry for the curve. If the sum of the degrees of x and y in each term is always even or always odd, then the curve is symmetric about the origin and the origin is called a center of the curve. Determine any bounds on the values of x and y.

  9. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    On the flat drawing, two axes, x and z on the figure, are perpendicular and the length on these axes are drawn with a 1:1 scale; it is thus similar to the dimetric projections, although it is not an axonometric projection, as the third axis, here y, is drawn in diagonal, making an arbitrary angle with the xaxis, usually 30 or 45°. The ...