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Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet. He worked for Sony Computer Entertainment US R&D from 2003 until 2010, for AMD until 2014, for Google until 2022 and he now works for Nvidia. The Bullet physics library is free and open-source software subject to the terms of the zlib License.
2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library [2] [3] Build engine: C: 1995 Yes 2.5D Windows, Linux, macOS, DOS: Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android
A variant, the bullet operator (U+2219 ∙ BULLET OPERATOR) has a unicode code-point but its purpose does not appear to be documented. [ a ] The glyph was transposed into Unicode from the original IBM PC character set, Code page 437 , where it had the code-point F9 16 (249 10 ).
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The choice of a typical library depends on a range of requirements such as: desired features (e.g. large dimensional linear algebra, parallel computation, partial differential equations), licensing, readability of API, portability or platform/compiler dependence (e.g. Linux, Windows, Visual C++, GCC), performance, ease-of-use, continued support ...
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