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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  3. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    The most important features that Snap! offers, but Scratch does not, include: Expressions using anonymous functions, represented by a block inside a gray ring, having one or more empty slot(s)/argument(s) that are filled by a "higher order function" (the one that is calling the anonymous one).

  4. Progressive web app - Wikipedia

    en.wikipedia.org/wiki/Progressive_web_app

    Beginning in the early 2010s dynamic web pages allowed web technologies to be used to create interactive web applications. Responsive web design, and the screen-size flexibility it provides have made PWA development more accessible. Continued enhancements to HTML, CSS, and JavaScript allowed web applications to incorporate greater levels of ...

  5. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.

  6. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    The framework is frequently found in the compositions of video game development competitions, such as the game development competition Ludum Dare. [6] In July 2018, it was the 10th most popular game development software used by independent game developers on the site Itch.io , [ 7 ] holding a 1.97% share.

  7. Kodu Game Lab - Wikipedia

    en.wikipedia.org/wiki/Kodu_Game_Lab

    Kodu Game Lab, originally named Boku, is a programming integrated development environment (IDE) by Microsoft's FUSE Labs. It runs on Xbox 360 and Microsoft Windows. It was released on the Xbox Live Marketplace on June 30, 2009. [3] A Windows version is available to the general public for download from Microsoft's FUSE web portal. [4]

  8. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch 2.0 uses the *.sb2 file format. These are zip files containing a .json file as well as the contents of the Scratch project including sounds (stored as .wav) and images (stored as .png). [70] Each filetype, excluding the project.json, is stored as a number, starting at 0 and counting up with each additional file.

  9. Scratches (video game) - Wikipedia

    en.wikipedia.org/wiki/Scratches_(video_game)

    The developers opted to create their own game engine called SCREAM (Simple CReation Engine for Adventure Makers) rather than licensing a pre-existing engine. SCREAM utilised a combination of pre-rendered and 3D graphics, creating what the team referred to as "pseudo-3D", an effect which was hard to create using existing adventure game engines. [12]