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The resulting vector is sometimes called the resultant vector of a and b. The addition may be represented graphically by placing the tail of the arrow b at the head of the arrow a, and then drawing an arrow from the tail of a to the head of b. The new arrow drawn represents the vector a + b, as illustrated below: [7] The addition of two vectors ...
In analytic geometry, the intersection of a line and a plane in three-dimensional space can be the empty set, a point, or a line. It is the entire line if that line is embedded in the plane, and is the empty set if the line is parallel to the plane but outside it. Otherwise, the line cuts through the plane at a single point.
The x direction may be chosen to point down the ramp in an inclined plane problem, for example. In that case the friction force only has an x component, and the normal force only has a y component. The force of gravity would then have components in both the x and y directions: mg sin( θ ) in the x and mg cos( θ ) in the y , where θ is the ...
First, a point, line or circle is assumed to be tangent to itself; hence, if a given circle is already tangent to the other two given objects, it is counted as a solution to Apollonius' problem. Two distinct geometrical objects are said to intersect if they have a point in common.
Varignon's theorem is a theorem of French mathematician Pierre Varignon (1654–1722), published in 1687 in his book Projet d'une nouvelle mécanique.The theorem states that the torque of a resultant of two concurrent forces about any point is equal to the algebraic sum of the torques of its components about the same point.
The three-body problem is a special case of the n-body problem, which describes how n objects move under one of the physical forces, such as gravity. These problems have a global analytical solution in the form of a convergent power series, as was proven by Karl F. Sundman for n = 3 and by Qiudong Wang for n > 3 (see n-body problem for details
The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .
The solution of these equations of motion provides a description of the position, the motion and the acceleration of the individual components of the system, and overall the system itself, as a function of time. The formulation and solution of rigid body dynamics is an important tool in the computer simulation of mechanical systems.