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Halls of Undermountain was written by Matt Sernett with Shawn Merwin, and was the final adventure for 4th edition Dungeons & Dragons to be published and distributed by Wizards of the Coast. It was originally released in April 2012 as a 96-page hardcover book with two poster maps and then later released as a PDF.
The Forgotten Realms Atlas is an indexed book which contains three-color maps of the Forgotten Realms. [2] [3] This includes large, small scale regional maps (one inch to two hundred miles), as well as detailed location maps and diagrams of areas including the Moonshae Isles, the Northwest lands near Waterdeep, and the Western Heartlands areas around Cormyr and the Dalelands. [2]
The Book of Lairs is an accessory book for the Dungeons & Dragons fantasy role-playing game, first published by TSR in 1986. It contains an assortment of monster-themed mini-adventures. A second volume was published in 1987. TSR coded the accessories REF3 and REF4 respectively, as part of a series of similarly-coded accessories. [1]
Into the Dragon's Lair: Sean K. Reynolds & Steve Miller: October 1, 2000 ― 96: 10: TSR11634: 978-0-7869-1634-4: Pool of Radiance: Attack on Myth Drannor: Sean K. Reynolds and Shawn F. Carnes: November 1, 2000: Tie-in with the video game Pool of Radiance: Ruins of Myth Drannor. 128: 6: TSR11710: 978-0-7869-1710-5: City of the Spider Queen ...
The Ruins of Undermountain is a boxed set for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The set was written by Ed Greenwood and published by TSR. [1] It featured box cover art by Brom. and was published in 1991.
The Dungeon Masters Guild is an online store that hosts official Wizards of the Coast products and acts as a platform for third party publishers and individuals "to publish lore, maps, character designs and adventures based on Dungeons & Dragons intellectual property". [19]
Wilderlands of High Fantasy is a campaign setting supplement which details the locations found on five large wilderness maps of the setting (Wilderlands Maps 1-5). [1]The regions described are as follows: City State of Invincible Overlord (#1), Barbarian Altantis (#2), Glow Worm Steppes (#3), Tarantis (#4), and Valon (#5) [2] and are shown in full detail on the judge's maps and are roughly ...
The encounters in the Book of Challenges include straightforward traps (such as a domed room with a hinged floor that serves as the hidden lair for a beholder).It also includes challenging logic puzzles, riddles and even role-playing encounters where combat or mechanics skills play a secondary role.