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Dungeons & Dragons - Eye of the Beholder is a video game released for the Game Boy Advance in 2002, developed by American studio Pronto Games and published by Infogrames. It is an adaptation of the 1991 game of the same name .
The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game.It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities.
Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates.It was published by Strategic Simulations, Inc. in 1991, [3] [4] for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES.
Eye of the Beholder [9] [10] Eye of the Beholder: RPG (action-based) Home computers, Sega CD, SNES, Amiga: Westwood Studios: 1990: EotB Eye of the Beholder II: The Legend of Darkmoon [9] [10] Eye of the Beholder: RPG (action-based) Home computers, Amiga: Westwood Studios: 1991: EotB Pools of Darkness [10] Gold Box: Pool of Radiance: RPG (turn ...
Dungeons & Dragons: Daggerdale; E. ... Eye of the Beholder (video game) Eye of the Beholder II: The Legend of Darkmoon; Eye of the Beholder III: Assault on Myth ...
In 1996, TSR published Eye of Pain, the first part of a trilogy designed by Thomas Reid that featured the giant floating eye known in AD&D as the beholder. The second part, Eye of Doom, was published the same year, a 32-page softcover book with artwork by Dana Andrews, Stephen A. Daniele, Greg Kerkman, Robert Lazzaretti, and Arnie Swekel.
Eye of the Beholder II: The Legend of Darkmoon is a 1991 role-playing video game and the sequel to the first Eye of the Beholder.It used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more role-playing aspects to the game.
The Eye of the Beholder series overall, including the game's two predecessors, reached combined global sales above 350,000 units by 1996. [2] GameSpy commented that " Eye of the Beholder III was a classic example of a company churning out a quick sequel to a good game and simply not giving it the love and care it really deserves". [ 3 ]