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  2. Wolfram's 2-state 3-symbol Turing machine - Wikipedia

    en.wikipedia.org/wiki/Wolfram's_2-state_3-symbol...

    The following table indicates the actions to be performed by the Turing machine depending on whether its current state is A or B, and the symbol currently being read is 0, 1 or 2. The table entries indicate the symbol to be printed, the direction in which the tape head is to move, and the subsequent state of the machine.

  3. Turing machine - Wikipedia

    en.wikipedia.org/wiki/Turing_machine

    An oracle machine or o-machine is a Turing a-machine that pauses its computation at state "o" while, to complete its calculation, it "awaits the decision" of "the oracle"—an entity unspecified by Turing "apart from saying that it cannot be a machine" (Turing (1939), The Undecidable, p. 166–168).

  4. Universal Turing machine - Wikipedia

    en.wikipedia.org/wiki/Universal_Turing_machine

    For example, the rules might convert (2,2A,0) to (2,1,0) and move the head left. Thus in this example, the machine acts like a 3-colour Turing machine with internal states A and B (represented by no letter). The case for a 2-headed Turing machine is very similar. Thus a 2-headed Turing machine can be Universal with 6 colours.

  5. Busy beaver - Wikipedia

    en.wikipedia.org/wiki/Busy_beaver

    The n-state busy beaver game consists of finding the longest-running or highest-scoring Turing machine which has n states and eventually halts. [2] Such machines are assumed to start on a blank tape, and the tape is assumed to contain only zeros and ones (a binary Turing machine). [ 2 ]

  6. Langton's ant - Wikipedia

    en.wikipedia.org/wiki/Langton's_ant

    Langton's ant is a two-dimensional Turing machine with a very simple set of rules but complex emergent behavior. It was invented by Chris Langton in 1986 and runs on a square lattice of black and white cells. [1] The idea has been generalized in several different ways, such as turmites which add more colors and more states.

  7. Turmite - Wikipedia

    en.wikipedia.org/wiki/Turmite

    A 2-state 2-color turmite on a square grid. Starting from an empty grid, after 8342 steps the turmite (a red pixel) has exhibited both chaotic and regular movement phases. In computer science, a turmite is a Turing machine which has an orientation in addition to a current state and a "tape" that consists of an infinite two-dimensional grid of ...

  8. Alternating Turing machine - Wikipedia

    en.wikipedia.org/wiki/Alternating_Turing_machine

    An alternating Turing machine (or to be more precise, the definition of acceptance for such a machine) alternates between these modes. An alternating Turing machine is a non-deterministic Turing machine whose states are divided into two sets: existential states and universal states. An existential state is accepting if some transition leads to ...

  9. Turing machine examples - Wikipedia

    en.wikipedia.org/wiki/Turing_machine_examples

    With regard to what actions the machine actually does, Turing (1936) [2] states the following: "This [example] table (and all succeeding tables of the same kind) is to be understood to mean that for a configuration described in the first two columns the operations in the third column are carried out successively, and the machine then goes over into the m-configuration in the final column."