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MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias [6] and Silver Sprite by Bill Reiss. [citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex. These early versions only supported 2D sprite-based games. The last official 2D-only ...
From the codebase of Mono.XNA and SilverSprite, a new project called MonoGame was formed to port XNA to several mobile devices. [29] As of version 3.0.1 (released March 3, 2013), support is stable for iOS, Android including OUYA, macOS, Linux and Metro for Windows 8, Windows RT and Windows Phone 8, as well as PlayStation Mobile in 2D.
Sickhead Games, LLC is an American independent game development studio founded in 2002. It is best known for its multiplatform turn-based strategy game ARMED!, its involvement with the MonoGame framework [1] and Torque series of game engines, and the development of several PlayStation 4/5, PlayStation Vita, Xbox One, and Nintendo Switch ports of indie games including TowerFall Ascension, [2 ...
Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...
The game was developed by French studio The Pixel Hunt with design studio Figs and was published by Arte France for Android and iOS on 25 October 2017. The Nintendo Switch and Windows versions were released on 10 January 2019 by Playdius Entertainment.
Raylib (stylized as raylib) is a cross-platform open-source software development library.The library was made to create graphical applications and games. [3] [4]The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education.
A detective then asked Judy Rodriguez’s daughter Stephanie to submit samples for testing as well, the outlet reported. “It came back a 100% match on the anniversary of my mom’s passing ...
It supports samples, VST plugins and OPL3 instruments [13] as sound sources. OpenMPT makes use of features common to Microsoft Windows programs, such as context menus for effect selection, "tree" views (for files, samples, and patterns), drag and drop functionality throughout, and the native look and feel of the Windows platform.