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  2. AMD Software - Wikipedia

    en.wikipedia.org/wiki/AMD_Software

    AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [ 6 ] and is compatible with 64-bit Windows and Linux distributions .

  3. ROCm - Wikipedia

    en.wikipedia.org/wiki/ROCm

    ROCm is free, libre and open-source software (except the GPU firmware blobs [4]), and it is distributed under various licenses. ROCm initially stood for Radeon Open Compute platform; however, due to Open Compute being a registered trademark, ROCm is no longer an acronym — it is simply AMD's open-source stack designed for GPU compute.

  4. CodeXL - Wikipedia

    en.wikipedia.org/wiki/CodeXL

    CodeXL's GPU profiler collects and visualizes hardware performance counters data, application trace, kernel occupancy, and offers hotspot analysis for AMD GPUs and APUs. . The profiler gathers data from the OpenCL runtime, and from the GPU/APU itself during the execution of the kernels, and can be used to discover performance bottlenecks and optimize kernel execut

  5. Radeon - Wikipedia

    en.wikipedia.org/wiki/Radeon

    Products up to and including the HD 5000 series are branded as ATI Radeon, while the HD 6000 series and beyond use the new AMD Radeon branding. [3] On 11 September 2015, AMD's GPU business was split into a separate unit known as Radeon Technologies Group, with Raja Koduri as Senior Vice President and chief architect. [1] [4]

  6. AMDgpu (Linux kernel module) - Wikipedia

    en.wikipedia.org/wiki/AMDgpu_(Linux_kernel_module)

    AMDgpu is an open source device driver for the Linux operating system developed by AMD to support its Radeon lineup of graphics cards (GPUs). It was announced in 2014 as the successor to the previous radeon device driver as part of AMD's new "unified" driver strategy, [3] and was released on April 20, 2015.

  7. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]