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  2. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  3. Project Spark - Wikipedia

    en.wikipedia.org/wiki/Project_Spark

    Players can control the game with the Xbox controller, touch controls or a keyboard/mouse combination. [7] Worlds created in the game are shareable. [6] Other players who enter can use the world as created, and a duplicate world is created if they would like to make changes. [6]

  4. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    The computer keyboard is modelled after the typewriter keyboard and was designed for the input of written text. A mouse is a handheld pointing device used in addition to the keyboard. For games, the keyboard typically controls movement of the character while the mouse is used to control the game camera or used for aiming.

  5. X keyboard extension - Wikipedia

    en.wikipedia.org/wiki/X_keyboard_extension

    The behavior of the keyboard depends on a number of parameters that can be changed by the clients. These parameters are called controls. For example, the SlowKey control can be used to ignore short keypresses. Another control is the MouseKeys, which makes some keypresses to simulate mouse movements. The control only indicates whether this ...

  6. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

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  8. List of Xbox 360 accessories - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_360_accessories

    The Xbox 360 Wireless Speed Wheel was released by Microsoft on September 26, 2011. It is a successor to the Xbox 360 Wireless Racing Wheel and features a directional pad, the four colored action buttons and two triggers also found on the standard Xbox 360 controller. In addition thereto it features an accelerometer for sensing rotation. It is ...

  9. Xbox controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_controller

    The Xbox controller featured breakaway dongles to avoid damage to the console if the cord was tripped over. The Xbox controller features dual vibration motors and a layout similar to the contemporary GameCube controller: two analog triggers, two analog sticks (both are also digitally clickable buttons), a digital directional pad, a Back button, a Start button, two accessory slots and six 8-bit ...