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Xbox Live Indie Games for Xbox 360 — indie video Xbox 360 games available on the Xbox Live Indie Games channel. Pages in category "Xbox 360 Live Indie games" The following 23 pages are in this category, out of 23 total.
This is a list of video games for the Xbox 360 video game console that have sold or shipped at least one million copies. The best-selling Xbox 360 game is Kinect Adventures!, which was bundled with the Kinect accessory, selling 24 million units. As of December 2009, over 353.8 million total copies of games had been sold for the Xbox 360. [1]
As Microsoft transitioned from the Xbox 360 to the Xbox One, the Xbox Live Indie Games program was not brought over to the new platform. The XNA software was discontinued in 2013, and in September 2015, Microsoft emailed developers outlining the end-of-life of the Xbox Live Indie Games program. [ 30 ]
This is a list of Xbox 360 games that were released via retail disc, digital download or as part of the Xbox Live Arcade (XBLA) program. [note 1] There are 2154 games across both lists. Games with the Xbox One forward compatibility identifier are also compatible with Xbox Series X and Series S (though only digital games in the case of the ...
Namco Bandai Games announced Virtual Arcade at the 2008 Electronic Entertainment Expo (E3), [9] and released it in North America on November 4, 2008. [4] The game was later released in Europe on May 15, 2009, in Australia on May 21, 2009, [10] and in Japan on November 5, 2009. [8] In the European version, Metro-Cross is renamed Retro-Cross. [11 ...
This category includes articles of Microsoft Xbox 360 games. If you do not see an article here for a game you are interested in, search for it, or start an article for it, and please add the article to this category. There are some Xbox games that are compatible with Xbox 360 as well.
Fez was one of the most successful Xbox 360 indie exclusives; However, when asked about Fez 2's main console, the game's creator Phil Fish was clear that it definitely is "Not Xbox." Back in 2012 ...
An official hard drive is required to play emulated Xbox games. At its launch in November 2005, the Xbox 360 did not possess hardware-based backward compatibility with Xbox games due to the different types of hardware and architecture used in the Xbox and Xbox 360. Instead backward compatibility was achieved using software emulation. [1]