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Screenshot of Super Smash Flash 2, showing Mario, Kirby, Lloyd Irving and Ichigo Kurosaki fighting on the Battlefield stage. Like in the official Super Smash Bros. games, the player's objective is to knock opponents off of the screen. Players are given a percentage counter instead of a health bar, which increases as they take damage.
The first game in the series, Fireboy and Watergirl in the Forest Temple, was released in November 2009 on the software platform Adobe Flash and hosted on the online web portal Cool Math Games as the games' target demographic were people aged 10-15 years old.
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This category contains articles pertaining to the actual Super Smash Bros. series games and to the franchise as a whole. Wikimedia Commons has media related to Super Smash Bros. . Subcategories
Masahiro Sakurai (桜井 政博, Sakurai Masahiro, born August 3, 1970) is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work on those series, he also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012.
The game's creators have included Lucas in the game's sequel, Super Smash Bros. Brawl. [39] [40] Video game developer Hideo Kojima originally requested Solid Snake, the protagonist of the Metal Gear series, to be a playable character in Super Smash Bros. Melee, but the game was too far in
Smashboards (originally known as Smash World Forums) is an online forum centered on games from the Super Smash Bros. series, founded in 2002.The community hosts discussions of techniques, news, and professional competition of the Super Smash Bros. games and is used to announce Smash tournaments.
Pre-release screenshot of a four-player match on the Great Plateau stage (from The Legend of Zelda: Breath of the Wild) between Ganondorf, Link, Mario and Mega Man. Super Smash Bros. Ultimate is a platform fighter for up to eight players in which characters from Nintendo games and third-party franchises fight to knock each other out of an arena.