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The PC version is capable of 60 frames per second gameplay at 4K resolution, and the Rockstar Editor lets players capture and edit gameplay videos. [ 69 ] Plans to develop single-player downloadable content (DLC) were later scrapped as the team focused resources on Grand Theft Auto Online and Red Dead Redemption 2 . [ 70 ]
The PC development team consisted of members of the original team and PC specialists from Rockstar's other studios who had brought Grand Theft Auto IV, Max Payne 3 and L.A. Noire to the platform. The PC's recommended specifications are based on the game running a native 1080p resolution at 60 frames per second (fps); the team suggested 60 fps ...
[2] [3] Gary Timmons joined the studio shortly after the game was completed, while Dailly developed its Commodore 64 version and began working on a PC Engine port of Shadow of the Beast for Psygnosis. [2] [12] DMA Design also made Shadow of the Beast ' s Commodore 64 port and the PC Engine and MS-DOS versions for Ballistix. [2] [21]
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User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community. These unofficial modifications are made by altering gameplay logic and asset files within a user's game installation, and can change the player's experience to varying degrees.
Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games.It was released on 1 October 2013 for PlayStation 3 and Xbox 360, [N 1] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S.
Title Platform Release date Developer(s) Ref. Grand Theft Auto: Mission Pack #1 – London 1969: MS-DOS: April 6, 1999: Rockstar Canada [1]Windows: PlayStation
[61] [66] [70] Conversely, while IGN ' s Ogilvie enjoyed the addition of the map navigation, he noted some inconsistencies when attempting to place a custom waypoint while in a mission; he felt the mission checkpoints remained too unforgiving and found the auto-targeting to be inconsistent across the three games, with San Andreas performing ...