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  2. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such as d8+2.

  3. Genesys (RPG) - Wikipedia

    en.wikipedia.org/wiki/Genesys_(RPG)

    The Genesys Roleplaying Game is a tabletop role-playing game released by Fantasy Flight Games in November 2017. The book presents a generic version of a narrative dice system introduced previously in Fantasy Flight Games' Star Wars RPG, opening the system to be used in any type of setting.

  4. GURPS - Wikipedia

    en.wikipedia.org/wiki/GURPS

    An "average roll" of three six sided dice generates a total of 10.5; this makes an "average" skill check (a skill of 10, based on an unmodified attribute) equally likely to succeed or fail. Making statistic and skill checks in GURPS is the reverse of the mechanics of most other RPGs, where the higher the total of the die roll, the better.

  5. Fudge (role-playing game system) - Wikipedia

    en.wikipedia.org/wiki/Fudge_(role-playing_game...

    Fudge is a generic role-playing game system for use in freeform role-playing games. [1] The name "FUDGE" was once an acronym for Freeform Universal Donated (later, Do-it-yourself) Gaming Engine [2] and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals.

  6. d20 System - Wikipedia

    en.wikipedia.org/wiki/D20_System

    Dice used in the d20 system. The d20 System is a derivative of the third edition Dungeons & Dragons game system. The three primary designers behind the d20 System were Jonathan Tweet, Monte Cook, and Skip Williams; many others contributed, most notably Richard Baker and Wizards of the Coast then-president Peter Adkison.

  7. List of role-playing game software - Wikipedia

    en.wikipedia.org/wiki/List_of_role-playing_game...

    It does not allow the game to be played entirely within the computer. Such software assist in the drawing of maps, player character and non-player character creation, generation of monsters, and provision of dice rolls and their results. The software may be specific to a single role playing game system, or flexible enough to be applied to ...