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  2. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  3. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  4. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In a pipelined computer, instructions flow through the central processing unit (CPU) in stages. For example, it might have one stage for each step of the von Neumann cycle: Fetch the instruction, fetch the operands, do the instruction, write the results. A pipelined computer usually has "pipeline registers" after each stage.

  5. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    In computer architecture, instructions per cycle (IPC), commonly called instructions per clock, is one aspect of a processor's performance: the average number of instructions executed for each clock cycle. It is the multiplicative inverse of cycles per instruction. [1] [2] [3]

  6. x86 instruction listings - Wikipedia

    en.wikipedia.org/wiki/X86_instruction_listings

    The XSAVE instruction set extensions are designed to save/restore CPU extended state (typically for the purpose of context switching) in a manner that can be extended to cover new instruction set extensions without the OS context-switching code needing to understand the specifics of the new extensions.

  7. Central processing unit - Wikipedia

    en.wikipedia.org/wiki/Central_processing_unit

    This design, wherein the CPU's execution resources can operate on only one instruction at a time, can only possibly reach scalar performance (one instruction per clock cycle, IPC = 1). However, the performance is nearly always subscalar (less than one instruction per clock cycle, IPC < 1 ).

  8. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    The instructions reside in memory that takes one cycle to read. This memory can be dedicated to SRAM, or an Instruction Cache.The term "latency" is used in computer science often and means the time from when an operation starts until it completes.

  9. Program counter - Wikipedia

    en.wikipedia.org/wiki/Program_counter

    In a simple central processing unit (CPU), the PC is a digital counter (which is the origin of the term "program counter") that may be one of several hardware registers.The instruction cycle [8] begins with a fetch, in which the CPU places the value of the PC on the address bus to send it to the memory.