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  2. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second. However, the user will perceive less due to some frames existing for a tiny fraction of a display's refresh cycle. Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU).

  3. Framing error - Wikipedia

    en.wikipedia.org/wiki/Framing_error

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. Piggybacking (data transmission) - Wikipedia

    en.wikipedia.org/wiki/Piggybacking_(data...

    Improves latency of data transfer; Better use of available channel bandwidth. [1] Disadvantages: The receiver can jam the service if it has nothing to send. This can be solved by enabling a counter (receiver timeout) when a data frame is received. If the count ends and there is no data frame to send, the receiver will send an ACK control frame.

  5. Frame synchronization - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization

    Individual frames are then "minor frames" within that superframe. Each frame contains a subframe ID (often a simple counter) which identifies its position within the superframe. A second frame synchronizer establishes superframe synchronization. This allows subcommutation, where some data is sent less frequently than every frame.

  6. Frame (networking) - Wikipedia

    en.wikipedia.org/wiki/Frame_(networking)

    In the OSI model of computer networking, a frame is the protocol data unit at the data link layer. Frames are the result of the final layer of encapsulation before the data is transmitted over the physical layer. [1] A frame is "the unit of transmission in a link layer protocol, and consists of a link layer header followed by a packet."

  7. Sliding window protocol - Wikipedia

    en.wikipedia.org/wiki/Sliding_window_protocol

    A sliding window protocol is a feature of packet-based data transmission protocols.Sliding window protocols are used where reliable in-order delivery of packets is required, such as in the data link layer (OSI layer 2) as well as in the Transmission Control Protocol (i.e., TCP windowing).

  8. Ethernet frame - Wikipedia

    en.wikipedia.org/wiki/Ethernet_frame

    Ethernet packet. The SFD (start frame delimiter) marks the end of the packet preamble. It is immediately followed by the Ethernet frame, which starts with the destination MAC address. [1] In computer networking, an Ethernet frame is a data link layer protocol data unit and uses the underlying Ethernet physical layer transport

  9. Shutter lag - Wikipedia

    en.wikipedia.org/wiki/Shutter_lag

    This is a common problem in the photography of fast-moving objects or animals and people in motion. The term narrowly refers only to shutter effects, but more broadly refers to all lag between when the shutter button is pressed and when the photo is taken, including metering and focus lag.