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  2. The Room Two - Wikipedia

    en.wikipedia.org/wiki/The_Room_Two

    The Room Two is a puzzle video game developed by British-based Fireproof Games as a sequel to The Room. The game was originally developed for the iPad and released in December 2013; it was made universal to work with the iPhone in January 2014. The Android version was released in February 2014. A Windows version was released on 5 July 2016

  3. List of largest video game employers - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    Microsoft Gaming is the largest video game employer in the industry, followed by Ubisoft and Electronic Arts. Among the top 41 largest video game employers, ten are based in the United States , eight in Japan , five in China , three in France , South Korea , and Sweden respectively, two in Poland and the United Kingdom , and one each in Denmark ...

  4. List of best-selling game consoles - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_game...

    A video game console is a standardized computing device tailored for video gaming. The compact size of video game consoles allows them to be easily used in a variety of locations, making them portable. [2] Video game consoles may use one or more data storage devices, such as hard disk drives, optical discs, and memory cards for downloaded ...

  5. Fireproof Studios - Wikipedia

    en.wikipedia.org/wiki/Fireproof_Studios

    In 2012, Fireproof Studios opened a division, Fireproof Games, that would focus on video game development. [3] Their first game was The Room, and they have since developed four sequels to the game by 2020, building their team to about 17 employees. They also currently working on a new title unrelated to The Room games. [4]

  6. Big Tech earnings, a key Fed meeting, and Trump's first ... - AOL

    www.aol.com/finance/big-tech-earnings-key-fed...

    Big Tech on deck. S&P 500 companies have had a strong start to earnings season. The index is expected to grow earnings by 12.7% compared to the year prior in the fourth quarter, per FactSet data.

  7. PC bang - Wikipedia

    en.wikipedia.org/wiki/PC_bang

    PC bangs rose to popularity following the release of the PC game StarCraft in 1998. [4] At the time South Korea had a thriving computer industry with Internet use reaching over 50% of the population. As of 2002 [update] , 25 million citizens were using the Internet, and 14.4 million Korean homes were equipped with Internet access. [ 5 ]

  8. Gaming computer - Wikipedia

    en.wikipedia.org/wiki/Gaming_computer

    The Nimrod, designed by John Makepeace Bennett, built by Raymond Stuart-Williams and exhibited in the 1951 Festival of Britain, is regarded as the first gaming computer.. Bennett did not intend for it to be a real gaming computer, however, as it was supposed to be an exercise in mathematics as well as to prove computers could "carry out very complex practical problems", not purely for enjoyme

  9. AAA (video game industry) - Wikipedia

    en.wikipedia.org/wiki/AAA_(video_game_industry)

    By the seventh generation of video game consoles (late 2000s), AAA game development on the Xbox 360 or PlayStation 3 game consoles typically cost in the low tens of millions of dollars ($15m to $20m) for a new game, with some sequels having even higher total budgets – for example Halo 3 is estimated to have had a development cost of $30m, and ...