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Kairosoft was founded as a dōjin games developer in 1996, and is currently located in the Nishi-Shinjuku district of Tokyo with only nine employees. They started out developing simulation games for the Windows platform, the first of which was released in 1996 and simulated a used bookstore, and another example was the original Game Dev Story released in 1997, with a sequel released in 2001. [3]
Game Dev Story is a simulation video game developed and published by Kairosoft for Microsoft Windows, iOS, Android, and Nintendo Switch.It was released for Windows in April 1997, [1] on iOS and Android on October 9, 2010, [2] for Windows Phone on July 6, 2015, [citation needed] for Nintendo Switch on October 11, 2018, on PlayStation 4 on February 11, 2021, [3] on Steam on March 27, 2022, [4 ...
Download as PDF; Printable version ... This is a list of notable games and applications available or in development ... Game Dev Story: Kairosoft: Kairosoft ...
Back in October, Kairosoft launched Game Dev Story on the iPhone, a simulation game that allows users to run their very own gaming studio, creating video games from the ground up, making sure they ...
Download QR code; Print/export Download as PDF; Printable version; ... Pages in category "Kairosoft games" The following 7 pages are in this category, out of 7 total.
IGN wrote "Mega Mall Story represents Kairosoft's most addictive game experience yet. It strikes the perfect balance between accessibility and simulation depth." [4] Multiplayer.it said "Mega Mall Story shares some issues with the previous made-in-Kairosoft games, like touch controls far from perfect and its lack of replayability. Anyway there ...
Grand Prix Story is an auto racing management simulation video game developed and published by Kairosoft for the Android and iOS operating systems. It was first released for Android on June 8, 2011, and for iOS on September 8, 2011.
Cafeteria Nipponica met with mixed reviews from critics, who felt that the downtime found in the game was detrimental towards its enjoyment. [2] [3] Eurogamer 's Chris Schilling felt that the game was a success, despite being heavily similar to other Kairosoft titles.