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  2. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    The automap display takes advantage of the rotating and scaling abilities of the Super FX 2 chip, with the entire map spinning around the player's position rather than the player being portrayed with an arrow. In the Japanese version, the player is able to see enemies on the automap, a feature not present in the PC and many other ports of Doom ...

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    List of Doom ports: Completed GPLv2+, Doom Source License ... Super Mario 64 Port: Active GPL: Super Mario World ... (and Linux, MacOS X, Pocket PC) (reverse ...

  4. List of video game remakes and remastered ports - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_remakes...

    Amiga, Apple II, Apple IIGS, Commodore 64, MS-DOS, NES, PC-98 The Bard's Tale III: Thief of Fate: 1988 Amiga, Apple II, Commodore 64, MS-DOS, PC-98 Battletoads: 1991 NES Battletoads: 2020 Windows, Xbox One Full remake and reboot. [43] Batman: Arkham Asylum: 2009 Windows, OS X, PlayStation 3, Xbox 360: Batman: Return to Arkham: 2016 PlayStation ...

  5. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    [6] [7] The dozens of unofficial Doom source ports that have been created since then allow Doom to run on previously unsupported operating systems and sometimes radically expand the engine's functionality with new features. Although the engine renders a 3D space, that space is projected from a two-dimensional floor plan. The line of sight is ...

  6. Source port - Wikipedia

    en.wikipedia.org/wiki/Source_port

    [1] [2] Since the majority of Doom players were DOS users the first step for a fan project was to port the Linux source code to DOS. [3] A source port typically only includes the engine portion of the game and requires that the data files of the game in question already be present on users' systems.

  7. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    These engine modifications, or Doom source ports, have since become the target for much of the WAD editing activity, and with the decline of MS-DOS, using a source port became the only feasible way to play Doom for most people. Several source ports are in active development, and Doom retains a strong following of WAD creators.

  8. Proton (software) - Wikipedia

    en.wikipedia.org/wiki/Proton_(software)

    Upon release, Valve announced a list of 27 games that were tested and certified to perform like their native Windows counterparts without requiring end-user tweaking. These include Doom, Quake, and Final Fantasy VI. [3] [4] [5] [self-published source] Proton incorporates several libraries that improve 3D performance.

  9. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack , who also created previous game engines, such as those for Doom and Quake , which are widely recognized as significant advances in the field.