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A sound speed gradient leads to refraction of sound wavefronts in the direction of lower sound speed, causing the sound rays to follow a curved path. The radius of curvature of the sound path is inversely proportional to the gradient. [2] When the sun warms the Earth's surface, there is a negative temperature gradient in atmosphere.
A gradient illustration, showing a gradation spectrum from black to white. Artists use a variety of methods to create gradation, depending upon the art medium, and the precise desired effect. Blending, shading, hatching and crosshatching are common methods. A fading effect can be created with pastels by using a torchon. [2]
In the atmosphere, vertical gradients of wind speed and temperature lead to refraction. [1] The wind speed is usually increasing with height, which leads to a downward bending of the sound rays towards the ground. The same holds if the temperature is increasing with height . If the temperature is decreasing with height and the wind speed is low ...
Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from [ further explanation needed ] , and often confused with, value noise .
The speed has a weak dependence on frequency and pressure in dry air, deviating slightly from ideal behavior. In colloquial speech, speed of sound refers to the speed of sound waves in air. However, the speed of sound varies from substance to substance: typically, sound travels most slowly in gases, faster in liquids, and fastest in solids.
Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain , applying pseudo-random changes to a variable, and assisting in the creation of image textures .
Environmental acoustics is the study of noise and vibrations, and their impact on structures, objects, humans, and animals. The main aim of these studies is to reduce levels of environmental noise and vibration.
Noise in computer graphics refers to various pseudo-random functions used to create textures, including: Gradient noise, created by interpolation of a lattice of pseudorandom gradients Perlin noise, a type of gradient noise developed in 1983; Simplex noise, a method for constructing an n-dimensional noise function comparable to Perlin noise