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  2. Sound speed gradient - Wikipedia

    en.wikipedia.org/wiki/Sound_speed_gradient

    In acoustics, the sound speed gradient is the rate of change of the speed of sound with distance, for example with depth in the ocean, [1] or height in the Earth's atmosphere. A sound speed gradient leads to refraction of sound wavefronts in the direction of lower sound speed, causing the sound rays to follow a curved path.

  3. Speed of sound - Wikipedia

    en.wikipedia.org/wiki/Speed_of_sound

    Since temperature (and thus the speed of sound) decreases with increasing altitude up to 11 km, sound is refracted upward, away from listeners on the ground, creating an acoustic shadow at some distance from the source. [9] The decrease of the speed of sound with height is referred to as a negative sound speed gradient.

  4. Refraction (sound) - Wikipedia

    en.wikipedia.org/wiki/Refraction_(sound)

    In the atmosphere, vertical gradients of wind speed and temperature lead to refraction. [1] The wind speed is usually increasing with height, which leads to a downward bending of the sound rays towards the ground. The same holds if the temperature is increasing with height . If the temperature is decreasing with height and the wind speed is low ...

  5. Underwater acoustics - Wikipedia

    en.wikipedia.org/wiki/Underwater_acoustics

    In the sea the vertical gradients are generally much larger than the horizontal ones. Combining this with a tendency towards increasing sound speed at increasing depth, due to the increasing pressure in the deep sea, causes a reversal of the sound speed gradient in the thermocline, creating an efficient waveguide at the depth, corresponding to ...

  6. Gradient noise - Wikipedia

    en.wikipedia.org/wiki/Gradient_noise

    Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from [ further explanation needed ] , and often confused with, value noise .

  7. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain , applying pseudo-random changes to a variable, and assisting in the creation of image textures .

  8. Simplex noise - Wikipedia

    en.wikipedia.org/wiki/Simplex_noise

    Simplex noise. Simplex noise is the result of an n-dimensional noise function comparable to Perlin noise ("classic" noise) but with fewer directional artifacts, in higher dimensions, and a lower computational overhead. Ken Perlin designed the algorithm in 2001 [1] to address the limitations of his classic noise function, especially in higher ...

  9. Colors of noise - Wikipedia

    en.wikipedia.org/wiki/Colors_of_noise

    Noise that has a frequency spectrum of predominantly zero power level over all frequencies except for a few narrow bands or spikes. Note: An example of black noise in a facsimile transmission system is the spectrum that might be obtained when scanning a black area in which there are a few random white spots. Thus, in the time domain, a few ...