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  2. Graph pebbling - Wikipedia

    en.wikipedia.org/wiki/Graph_pebbling

    Graph pebbling is a mathematical game played on a graph with zero or more pebbles on each of its vertices. 'Game play' is composed of a series of pebbling moves. A pebbling move on a graph consists of choosing a vertex with at least two pebbles, removing two pebbles from it, and adding one to an adjacent vertex (the second removed pebble is discarded from play). π(G), the pebbling number of a ...

  3. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.

  4. Matrix addition - Wikipedia

    en.wikipedia.org/wiki/Matrix_addition

    Two matrices must have an equal number of rows and columns to be added. [1] In which case, the sum of two matrices A and B will be a matrix which has the same number of rows and columns as A and B. The sum of A and B, denoted A + B, is computed by adding corresponding elements of A and B: [2] [3]

  5. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    Scene graphs are useful for modern games using 3D graphics and increasingly large worlds or levels. In such applications, nodes in a scene graph (generally) represent entities or objects in the scene. For instance, a game might define a logical relationship between a knight and a horse so that the knight is considered an extension to the horse.

  6. Graphical game theory - Wikipedia

    en.wikipedia.org/wiki/Graphical_game_theory

    The graphical form is an alternate compact representation of a game using the interaction among participants. Consider a game with players with strategies each. We will represent the players as nodes in a graph in which each player has a utility function that depends only on him and his neighbors. As the utility function depends on fewer other ...

  7. Pursuit–evasion - Wikipedia

    en.wikipedia.org/wiki/Pursuit–evasion

    A typical, basic example is as follows (cops and robber games): Pursuers and evaders occupy nodes of a graph. The two sides take alternate turns, which consist of each member either staying put or moving along an edge to an adjacent node. If a pursuer occupies the same node as an evader the evader is captured and removed from the graph.

  8. Graph coloring game - Wikipedia

    en.wikipedia.org/wiki/Graph_coloring_game

    The graph coloring game is a mathematical game related to graph theory. Coloring game problems arose as game-theoretic versions of well-known graph coloring problems. In a coloring game, two players use a given set of colors to construct a coloring of a graph, following specific rules depending on the game we consider.

  9. Shannon switching game - Wikipedia

    en.wikipedia.org/wiki/Shannon_switching_game

    Generalized Hex is played on a graph, just like the Shannon game, but instead of coloring the edges, in Hex the players color the vertices. These games have completely different structure and properties. Another connectivity game played with paper and pencil on a rectangular array of dots (or graph paper) is the children's game of "dots and ...